sheetsui/src/ui/mod.rs

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Rust
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2024-10-29 19:47:50 -04:00
//! Ui rendering logic
use std::{fs::File, io::Read, path::PathBuf};
use super::sheet::Tbl;
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use anyhow::{Context, Result};
use ratatui::{
self,
layout::{Constraint, Flex, Layout},
style::{Color, Stylize},
text::Text,
widgets::{Block, Cell, Row, Table, Tabs, Widget},
Frame,
};
pub struct Workspace {
name: String,
tbl: Tbl,
}
impl Workspace {
pub fn new<S: Into<String>>(tbl: Tbl, name: S) -> Self {
Self {
tbl,
name: name.into(),
}
}
pub fn load(path: &PathBuf) -> Result<Self> {
let mut f = File::open(path)?;
let mut buf = Vec::new();
let _ = f.read_to_end(&mut buf)?;
let input = String::from_utf8(buf)
.context(format!("Error reading file: {:?}", path))?;
let tbl = Tbl::from_str(input)?;
Ok(Workspace::new(tbl, path.file_name().map(|p| p.to_string_lossy().to_string()).unwrap_or_else(|| "Unknown".to_string())))
}
}
impl Widget for Workspace {
fn render(self, area: ratatui::prelude::Rect, buf: &mut ratatui::prelude::Buffer)
where
Self: Sized,
{
use Constraint::{Min, Percentage};
let rects = Layout::vertical([Min(1), Percentage(90)]).split(area);
let table = Table::from(&self.tbl);
let tabs = Tabs::new(vec![self.name.clone()]).select(0);
tabs.render(rects[0], buf);
table.render(rects[1], buf);
}
}
const COLNAMES: [&'static str; 27] = [
"", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X", "Y", "Z",
];
impl<'t> From<&Tbl> for Table<'t> {
fn from(value: &Tbl) -> Self {
let (_, cols) = value.dimensions();
let rows: Vec<Row> = value
.csv
.get_calculated_table()
.iter()
.enumerate()
.map(|(i, r)| {
let cells = vec![Cell::new(format!("{}", i))]
.into_iter()
.chain(r.iter().map(|v| {
let content = format!("{}", v);
Cell::new(Text::raw(content))
.bg(if i % 2 == 0 {
Color::Rgb(57, 61, 71)
} else {
Color::Rgb(165, 169, 160)
})
.fg(if i % 2 == 0 {
Color::White
} else {
Color::Rgb(31,32,34)
})
.underlined()
.bold()
}));
Row::new(cells)
})
.collect();
// TODO(zaphar): Handle the double letter column names
let header: Vec<Cell> = (0..=cols).map(|i| Cell::new(COLNAMES[i % 26])).collect();
let mut constraints: Vec<Constraint> = Vec::new();
constraints.push(Constraint::Max(5));
for _ in 0..cols {
constraints.push(Constraint::Min(5));
}
Table::new(rows, constraints)
.block(Block::bordered())
.header(Row::new(header).underlined())
.column_spacing(1)
.flex(Flex::SpaceAround)
}
}
pub fn draw(frame: &mut Frame, name: &PathBuf) {
let ws = Workspace::load(name).unwrap();
frame.render_widget(ws, frame.area());
}